Endless Landscapes: commoditized panoramas for mobile storytelling


The Endless Landscape is a device for storytelling with myriad combinations. It’s based on a very old media technology, the polyorama or myriorama (meaning ‘many views’), a popular 18th and 19th century storytelling game part of the panorama family also known as a tableau polyoptique.

It consists a series of paintings of fragments of a panorama that can be arranged in billions of combinations to form a continuous landscape for creating stories – each card extending, adding to or changing the narrative. A neverending journey of imaginary landscapes.

Proboscis’ first Endless Landscape, by Alice Angus, depicts 21 fragments of a panorama based on London and was part of Social Tapestries – a 5 year project about mapping and sharing knowledge, storytelling and public authoring using cutting edge mobile and internet technologies and revisiting traditional paper based methods. The flow of ideas from Social Tapestries has increasingly emphasised the importance of storytelling and narrative as a living, everyday process that underpins how people co-create and inhabit culture and society. Part fact and part fiction, the Endless Landscape alters geography and connects events across the timeline of history. Its panoramas are littered with improbable landscapes, curiosities, ghostly evocations, historical anomalies and architectural conundrums.

Endless Landscapes is of several Proboscis projects seeking to enable and reflect this ‘public authoring’ of people’s knowledge and experience using visual, three dimensional and spatial techniques. Others include StoryCubesUrban TapestriesBodystorming and DIFFUSION eBooks.

[check this out on proboscis]

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