Archive for the ‘immersive model’ Category

Everything you know about virtual worlds is WRONG – MetaMeets 09, Amsterdam

Francesco D'Orazio – Everything you know about virtual worlds is WRONG – MetaMeets 09, Amsterdam View more Presenations from Francesco D’orazio. Patterns and challenges in the evolution of immersive entertainment, virtual worlds and the 3D Web. Also, all the wrongest things you could possibly say at a virtual worlds conference.

Status Updates: the corner stone of the ambient communication model

Tune in-to or out-of information. As technology becomes transparent, information becomes ubiquitous and connections grow exponentially, we are more and more immersed in an information scape. Rather than receiving or seeking information we inhabit information bubbles made of the sounds generated by our connections. Which also means, that we communicate more and more exactly like [...]

From content to context: the media as landscapes of possibilities

As we move into a more and more immersive media landscape, the function of the medium isn’t anymore generating content but generating a context for staging the user’s experience. Immersion is the set of strategies necessary to generate a sense of presence into the media environment. Videogames perfectly embody the transformation of the medium in [...]

“Necessary complexity” in immersive environments

Complexity plays a crucial role in generating a sense of presence in an immersive environment. To immerse the user into  the fictional universe, interactive systems have to achieve a sufficient level of complexity at three levels: spatial, procedural and symbolic. As Slashdot reports, Massively is running a story about Google’s short-lived virtual environment, Lively. The [...]

What is an immersive experience? Total institutions, exhibition strategies and the sense of presence

I’ll be as platform agnostic as possible as immersive experiences can be designed in many different areas of communication and using different techologies and languages, from music to gaming, from art to marketing, from software to architecture, from learning to entertainment. What they all share is a basic set of features, the same communication model. [...]