At the Industrial Virtual Reality Expo, NAC Image Technology exhibited for reference the Panorama Ball Vision, a spherical display. With a square display, only part of the “cut-out” space can be used for the display, but with the Panorama Ball Vision, the center of the sphere is the focal point of a lens, so all [...]
Posted on May 23, 2009, 3:25 am, by francesco d'orazio, under
arg,
augmented reality,
gaming,
immersion,
immersive model,
virtual reality,
virtual worlds.
Francesco D'Orazio - Everything you know about virtual worlds is WRONG - MetaMeets 09, Amsterdam
View more Presenations from Francesco D’orazio.
Patterns and challenges in the evolution of immersive entertainment, virtual worlds and the 3D Web.
Also, all the wrongest things you could possibly say at a virtual worlds conference.
Amazing 3D immersion technology from IDEO Labs on Vimeo.
Three white walls and a floor, all about 10′ x 10′ in size. Onto each surface is projected a high-resolution, stereoscopic image. A viewer stands in the room wearing polarized 3D glasses — like you might use in a 3D movie — with small markers that stick [...]