Archive for the ‘gaming’ Category

Chromaroma: multiplayer pervasive game built on the Oyster Card

Chromaroma Visualisations from Mudlark on Vimeo. Chromaroma is a game that shows you your movements and location as you swipe your Oyster Card in and out of the Tube. It connects communities of people who cross paths and routes on a regular basis, and encourages people to make new journeys and use public transport in [...]

When games invade real life

PS3 Games – E3 2010 – Guitar Hero 5 Beyond Facebook, beyond consoles and even computer screens, games are becoming the medium for everyday life. Games are invading the real world — and the runaway popularity of Farmville and Guitar Hero is just the beginning. This additional layer that’s being progressively laid on top of [...]

Everything you know about virtual worlds is WRONG – MetaMeets 09, Amsterdam

Francesco D'Orazio – Everything you know about virtual worlds is WRONG – MetaMeets 09, Amsterdam View more Presenations from Francesco D’orazio. Patterns and challenges in the evolution of immersive entertainment, virtual worlds and the 3D Web. Also, all the wrongest things you could possibly say at a virtual worlds conference.

RULES OF ENGAGEMENT 2: Playing On: Interface Lessons from Games

Games live or die by their interface. A modern video game is a complex, layered world of information, social interactions, rules and controls – yet, even young kids can master them.So what interface lessons can the web-world learn from games? The Playing On panel at Sxswi 09 gave us 10. Playing On: Interface Lessons from [...]

Rules of engagement: Applying Game Mechanics to Social Media

Functional is great but often boring, playful is fun but often not accessible. Engaging online experiences combine both. Here’s how.

From content to context: the media as landscapes of possibilities

As we move into a more and more immersive media landscape, the function of the medium isn’t anymore generating content but generating a context for staging the user’s experience. Immersion is the set of strategies necessary to generate a sense of presence into the media environment. Videogames perfectly embody the transformation of the medium in [...]

“Necessary complexity” in immersive environments

Complexity plays a crucial role in generating a sense of presence in an immersive environment. To immerse the user into  the fictional universe, interactive systems have to achieve a sufficient level of complexity at three levels: spatial, procedural and symbolic. As Slashdot reports, Massively is running a story about Google’s short-lived virtual environment, Lively. The [...]

A Short Visual History of Videogames

A 3 minute long “visual essay” about the history of videogame consoles, from 1972 when Ralph Baer invented the Odyssey with Bob Tremblay, to the launch of the current generation of consoles and beyond.   A Short Visual History of Videogames from Kyle Downes on Vimeo. Via Ultra Awesome