Archive for the ‘storytelling’ Category

New Disney Store design: ‘immersive, one-of-a-kind retail experience’

After plenty of missteps in the retail world, Disney is finally generating positive buzz, unveiling its new prototype just outside Los Angeles. The new Disney Store lets kids build toy custom cars inside, conjure up princesses in magical mirrors, and follow trails of pixie dust; an additional 19 newly designed stores are scheduled to open [...]

Immersion Drama

How storytelling and narratives are changing in a digitally connected world, at The Book Club in Shoreditch, tonight. Guests for the night are Dan Hon, co-founder of award-winning multi-platform storytellers Six To Start, who have made everything from treasure hunts for the band Muse to Channel 4’s social networking game/cautionary tale Smokescreen; Jade Tidy, producer [...]

Emma Willard’s “Temple of Time” #timeline #infographics #3D

Emma Willard’s “Temple of Time” #timeline #infographics #3D

T_Visionarium: explore and actively edit a multitude of stories in three dimensions

T_Visionarium 360 3D Installation from Karel & Sjaak on Vimeo. T_Visionarium was created for the UNSW iCinema Centre’s Advanced Interaction and Visualisation Environment (AVIE), and it offers the means to capture and re-present televisual information, allowing viewers to explore and actively edit a multitude of stories in three dimensions. For T_Visionarium, 28 hours of digital free-to-air [...]

Routes: discover the secrets in your genes

“Is your destiny mapped out in your genes? Play Routes over the next 8 weeks and find out. Dig deep enough and who knows what secrets you might uncover…?” The frontier fields of bio-technology and genetic research get together with immersive storytelling to deliver a cutting edge alternate reality gaming experience which aims at creating [...]

Everything you know about Alternate Reality Games is WRONG

Brilliant and insightful presentation delivered by Dan Hon from Six To Start at the Let’s Change the Game conference held in London on Friday 5 December 2008. Basically a talk about the taboos of ARGs, devastatingly true and hard to ignore but absolutely crucial for building a solid alternate reality gaming industry. Just to set the [...]