Walking into the work of art

At Calit2 on the UC San Diego campus, researchers are finding new ways to interact with data. Here, project scientist Jurgen Schulze demonstrates a 3D interactive tour of Leonardo da Vinci’s “Adoration of the Magi”, using a Flock of Birds virtual-reality system and software that permits the viewer to “walk into” the painting. As researcher and “art detective” Maurizio Seracini demonstrates, taking steps toward the projection of the painting allows the user to move from the surface of the Adoration to the layer displaying an infrared image of the painting — which displays the original “underdrawing” by da Vinci. Seracini’s research confirmed that while da Vinci drew the underdrawing, others applied the sometimes erratic brown hue that characterizes the painting today on display in Florence’s Uffizi Gallery.

T_Visionarium: explore and actively edit a multitude of stories in three dimensions

T_Visionarium 360 3D Installation from Karel & Sjaak on Vimeo.

T_Visionarium was created for the UNSW iCinema Centre’s Advanced Interaction and Visualisation Environment (AVIE), and it offers the means to capture and re-present televisual information, allowing viewers to explore and actively edit a multitude of stories in three dimensions. For T_Visionarium, 28 hours of digital free-to-air Australian television was captured over a period of one week. This footage was segmented and converted into a large database containing over 20,000 video clips. Each clip was then tagged with descriptors—or metadata—defining its properties. The information encoded includes the gender of the actors, the dominant emotions they are expressing, the pace of the scene, and specific actions such as standing up, lying down, and telephoning. Dismantling the video data in this way breaks down the original linear narrative into components that then become the building blocks for a new kind of interactive television.

Two hundred and fifty video clips are simultaneously displayed and distributed around AVIE’s huge circular screen. Using a special interface the viewer can select, re-arrange and link these video clips at will, composing them into combinations based on relations of gesture and movement. By these means the experience of viewing the television screen is not so much superseded as reformatted, magnified, proliferated and intensified. It is the experience of this new kind of spatial connectivity that gives rise to a revolutionary way of seeing and reconceptualizing TV in its aesthetic, physical and semantic dimensions. To use the T_Visionariumapparatus is not to view a screen or even multiple screens, but to experience a space within which screen imagery is dynamically re-formulated and re-imagined.

T_Visionarium actively and ongoingly explicates television but most importantly, it engages the domain in which it operates. Here, media is not an object of study but a material landscape in which we are component parts. T_Visionarium is a useable technology that locates us within a mediascape and makes us actutely aware of its operations, uncovering a televisual vocabulary of gesture. Stripped of its conventional narrative context, the aesthetic, behavioural and media qualities of television become strikingly apparent. And by affording us an active involvement T_Visionarium hones both our awareness of and our dexterity with this media.

In essence, it is not so much a tool that delivers control of a mediascape but a mode of inhabiting our surroundings: a sphere of pure and endless mediality. In this and many other ways, T_Visionarium is a moment in the history of media: post cinema, post narrative, new media, but at the same time, a major study in television and an embodiment of a new, media aesthetics.

Jill Bennett (Cf: Jill Bennett, T_Vi sionarium : A User’s Guide, ZKM/UNSW Press, Karlsruhe/Sydney: 2008)

More (a lot more) on iCinema

Credits
Project Directors: Neil Brown, Dennis Del Favero, Matthew McGinity, Jeffrey Shaw, Peter Weibel
Lead Software Engineer: Matthew McGinity
Distributed Video Engine: Balint Seeber
Application Software: Jared Berghold, Ardrian Hardjono, Gunawan Herman, Tim Kreger, Thi Thanh Nga Nguyen, Multimedia and Video Communication Research Group (Dr Jack Yu) NICTA
Co-Ordination and Interaction Design: Dennis Del Favero, Volker Kuchelmeister, Matthew McGinity, Jeffrey Shaw
Management: Damian Leonard, Sue Midgley
Assistants: Caitlin Fraser, David McKenzie, Gabriel Nervo
Audio Software: Tim Kreger
This project was supported under the Australian Research Council’s Discovery funding scheme and produced by iCinema Centre and co-produced by ZKM, Karlsruhe.

Immersive Globes Series | Dubai unveils Technosphere, massive climate simulator

Not new to massive made environments like the ski dome, Dubai unveiled yesterday plans to build the Technosphere, a massive biosphere that would be the heart of the new Technopark. This pioneering new development explores sustainable technologies and the planning principals to create a desert community that will be carbon neutral and zone waste.

The concept of this iconic building for the Technopark of Dubai, is a building which will reflect the state of Planet Earth in the current and future times. Planet Earth embodies the very essence of the ecosystem that we live in. This concept takes the planet’s ecosystem and interprets it as a Cybertecture building that mimics the forces of nature to produce a building that is wonder for people to visit, live and work in, and be a symbol of the power of Technology. This building, being the iconic symbol of the Technopark will be called ‘Technosphere’.

The Technosphere has several key technology systems and architectural spaces that will enable the building to generate a self breathing environment as well as generate electricity from solar power to supplement the energy needs of the building. An intelligently distributed array of sky gardens for offices and hotel not only gives a outdoor terrace advantage to the occupants but also provide passive solar shielding from the sun as well as natural green plantations to contribute oxygen to the environment in a sustainable way. Other systems such as water recycling minimises the use and wastages of water in this vast building.

In addition to observing how environments respond to climate change, the Technosphere may also be used to prove the feasibility of recreations of earth in space, with water recycling and air-purifying (or “self-breathing”) gardens highlighted as major components.

The Technosphere sits on the axis of the new city plan of Technopark, creating a symbolic termination of the axis as if its location is the genesis of the city. From this point, the city seems to grow, and deliberately, the Techosphere is awesome in its presence as the nucleus of the City. [via WAN]

Bottom Up Is Not Enough: co-creation and crowd-sourcing for research, innovation and planning

Posted via web from abc3d’s posterous

ZEE, new Immersive Experience from Kurt Hentschlager just opened in New York

(October 9, 2009, New York, NY)  Exhilarating and meditative, Kurt Hentschläger’s stroboscopic, mind-altering ZEE pushes the boundaries of perception and creates an intense audiovisual journey  - complete with hallucination. This is the latest installation by Hentschläger, known for constructing immersive environments that fuse sound, video, performance, and sensory overload. ZEE will have its New York premiere from October 28 through November 15, 2009 at 3LD Art & Technology Center, 80 Greenwich Street, Lower Manhattan. ZEE is the inaugural event of FuturePerfect, a new citywide performance, media & technology initiative.

Entering ZEE, the visitor is immediately absorbed in a vortex of dense, odorless fog that completely obscures the walls, floor and ceiling. Individuals freely roam this environment with the help of ropes, while flickering light filters through the haze, inducing spatial disorientation and visual “distortions”.. All the usual cues that contribute to depth perception—texture, shadow, size, perspective—are erased, returning each spectator, as it were, to a state of “tabula rasa”, where one’s perceptual framework is reset and then recalibrated. A droning soundscape creates an almost tactile aural field, intensifying the experience and shifting dynamically according to changes in the color, light and frequency.

ZEE succeeds without a narrative or reproducible imagery, since what is seen is not captured through the eyes, but rather first produced in the brain. As James Turrell has said, “Objectivity is gained by being once removed. As you plumb a space with vision, it is possible to ’see yourself see’. This seeing, this plumbing, imbues space with consciousness.”

“The question of how, and what we perceive as the world, around and within us—what is real, a dream or illusion—continually occupies me,” stated Hentschläger. “When the fabric of our minds is manipulated, whether through psychedelic drugs or other sources that confuse the synapses firings, such as the strobe lights in ZEE, this “enlightening” reveals the malleability of our minds and consciousness. The question of what originates from within us, and what are reflections of the world around us, is the basis of my work.”

For over a decade, Kurt Hentschläger has been exploring ways of enhancing and intensifying perception. Wishing to expand beyond the two-dimensionality of video and film projection, and the limitations of adapting to a given architectural space, Hentschläger has constructed his own alternative worlds through live performance, installations, multi-screen projections, and recently through environments that disorient through stroboscopic lighting and shifting color fields, intense soundscapes and sub-bass. From the large-scale audio-visual events produced as part of the Austrian duo Granular-Synthesis, to collaborations with French choreographer Angelin Preljocaj and vocalist Diamanda Galas, to his solo immersive installations, Hentschläger finds ways of collapsing the gap between viewer and work, image and reality, inside and outside. Offering a compelling contemporary version of the aesthetic of the sublime, Hentschläger’s work insists that we not merely “watch” and “listen” to images and sounds at a safe distance, but that they penetrate, confront, and overwhelm us by their sense of limitless power and complexity.

“Artist Kurt Hentschläger makes immersive experiences that disorient and even overpower the senses, taking daring art lovers to new places of perception. Pushing through discomfort and lack of control, not an easy task for New Yorkers, one is rewarded with new sensations and a mind expansion that actually allows one to create new images. It is so exciting to have the artist back in NY from Europe after his breakout Noisegate debut with Gran-Synthesis at Creative Time’s Art in the Anchorage in 2000,” stated Anne Pasternak, Director, Creative Time.

This is ZEE’s New York premiere. The project was originally co-commissioned by OK-Center Linz, and Wood Street Galleries, Pittsburgh, in 2008.

About the Artist

Chicago-based Austrian artist Kurt Hentschläger creates audio-visual compositions that lie somewhere in between performance and installation. The immersive nature of his work reflects on the metaphor of the sublime. Trained as a fine artist, in 1983 he began as a sculptor by building surreal machine objects, followed by works with video, computer animation and sound. Between 1992 and 2003 he worked collaboratively as part of the duo Granular-Synthesis. His most recent solo work is more poetic and further researches the nature of human perception and accelerated impact of new technologies on individual consciousness.

www.kurtHentschlager.com

Kurt Hentschläger  is represented by Richard Castelli / Epidemic. Technical Assistance for ZEE New York is provided by Ian Brill.

About FuturePerfect

ZEE is the inaugural event of FuturePerfect, a new citywide performance, media & technology initiative. Its mission is to research and present hybrid performance practices, media forms, and artistic ideas that continue to emerge as computer technologies and electronic networks mature and become inseparable from contemporary culture. In particular focus is the future of live performance and related visual culture. Wayne Ashley is the founding director and organizer of FuturePerfect 2011, a performance festival and exhibition, is slated for New York City during Spring 2011. He was formerly the Director of Arts in Multimedia at Brooklyn Academy of Music, BAM. http://www.futureperfectfestival.org Contact: wayne@wayneashley.net

Produced by FuturePerfect and 3LD Art & Technology Center

in association with Performance Space 122

October 28 - November 15, 2009 New York Premiere

3LD Art & Technology Center, 80 Greenwich Street, near Rector St., Lower Manhattan

Time: Wednesday, Thursday, Friday 5–9pm; Saturday, Sunday 2pm–9pm

Project begins on the hour and the half hour; approximately 20 minutes.

Admission: $10, $5 students/artists. At door or in advance: www.3ldnyc.org / 212-352-3101

Information: www.futureperfectfestival.org

Turning the real world into a virtual world

dynamic 3D visualization of twitter activity spread across the planet

GoodMorning! - Full Render #1 from blprnt on Vimeo.

GoodMorning! is a Twitter visualization tool which shows about 11,000 tweets collected over a 24 hour period between August 20th and 21st. The tweets were harvested to find people saying ‘good morning’ in English as well as several other languages.

The tweets appear as blocks and are colour-coded. Green tweets are early in the morning, orange tweets are at about 9am, and red tweets are later in the morning. Black tweets are ‘out-of-time’ messages (sent at times that aren’t in the morning at that location).

Built in Processing (processing.org) using Twitter4J, and a home-brewed client for MetaCarta’s geo-parsing APIs.

For more information, visit my blog - blog.blprnt.com

Bruce Sterling’s Keynote - At the Dawn of the Augmented Reality Industry

Video: Bruce Sterling’s Keynote - At the Dawn of the Augmented Reality Industry from Maarten Lens-FitzGerald on Vimeo.

Registration of the amazing keynote by sf author and design critic Bruce Sterling, “At the Dawn of the Augmented Reality Industry”. He talks about its history, the cool side, the dark side and gives the industry some pointers to be successful.

Recorded at the Layar Launch Event on August 17th in Amsterdam where the Layar Reality Browser was launched for the world. See www.layar.com

Roofed Cities and Weather Control Machines

Vision of the year 2000 from the year 1900.

More futures that never were at Paleo-Future

YouTube testing 3D videos “yt3d:enable=true” test

To see it in 3D you actually need to watch it on YouTube and select the type of 3D view you want to use (Red/Cyan glasses, Red/Blue glasses etc. etc.)

And this is how to make one yourself http://ow.ly/igOi